Overview



NVIDIA Quadro RTX 8000
The World’s Most Powerful Ray Tracing GPU

NVIDIA® Quadro RTX™ 8000, powered by the NVIDIA Turing™ architecture and the NVIDIA RTX™ platform, combines unparalleled performance and memory capacity to deliver the world’s most powerful graphics card solution for professional workflows. Designers and artists can now wield the power of hardware-accelerated ray tracing, deep learning, and advanced shading to dramatically boost productivity and create amazing content faster than ever before.

The Quadro RTX 8000 features 72 RT cores for real-time ray tracing and 576 Tensor Cores for AI enhanced workflows, resulting in over 130 TFLOPS of deep learning performance. With 48 GB of GDDR6 memory, scalable to 96 GB with NVIDIA NVLink™ technology, the Quadro RTX 8000 is designed to work with the most memory intensive workloads like creating the most complex models, building massive architectural datasets, visualizing immense data science workloads, working with 8K movie content in real time, and speeding up high resolution final frame rendering. VirtualLink® provides connectivity to next-generation, high-resolution VR HMDs to let you view your work in the most compelling virtual environments. The NVIDIA Quadro RTX 8000 redefines what’s possible.

Incredible Application Performance
- Experience fast, interactive, professional application performance
- Latest NVIDIA Turing GPU architecture and ultra-fast graphics memory

New RT Cores for Realtime Ray Tracing
- 72 RT Cores accelerate photorealistic ray-traced rendering
- NVIDIA RTX technology brings realtime rendering to professionals

Tensor Cores Accelerate AI Workflows
- 576 Tensor Cores power AI development and training
- Incredible inferencing performance is ideal for “at the edge” deployment

Next Generation VR Support
- VirtualLink simplifies HMD cabling
- Advanced rendering and shading features for immersive VR

Quadro RTX NVLink
- Scales memory and performance for the largest visual computing workloads
- Faster than PCIe-based solutions and offers flexible configurations

Revolutionary Realtime Ray Tracing Acceleration
Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 8000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulkan ray tracing, systems based on Quadro RTX 8000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

RT Cores
New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Enhanced Tensor Cores
Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two new INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.

Mesh Shading
Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

Motion Adaptive Shading
Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.

Variable Rate Shading (VRS)
More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

Texture Space Shading
Decouples shading from screen space, improving shading efficiency and reuse.

Multi-View Rendering (MVR)
Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.

High Speed GDDR6 Memory
Built with 48GB of state-of-the-art GDDR6 memory delivering 55% greater throughput than the previous-generation GDDR5x technology, Quadro RTX 8000 is well-equipped to handle latency-sensitive applications handling large datasets.

Error Correcting Code (ECC) on Graphics Memory
Meets strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.

Encode/Decode Engine Enhancements
H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance).

Vidmem output for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows.

Optical flow at 4 x 4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc.

I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance.

VP9 10-/12-bit decode to enable VP9 HBD content decoding.

TURING VR
Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.

Full-Scene Antialiasing (FSAA)
Dramatically reduce visual aliasing artifacts or “jaggies” with up to 64x FSAA (128x with SLI Mode) for unparalleled image quality and highly realistic scenes.

32K Texture and Render Processing
Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.

NVIDIA Quadro Mosaic™ Technology
Transparently scale the desktop and applications across up to 8 GPUs and 32 displays from a single workstation while delivering full performance and image quality.

DisplayPort 1.4
Support up to four 8K (7680 x 4320) monitors at 60 Hz, four 5K (5120 x 2880) displays at 60 Hz, or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. Quadro RTX 8000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode, 4K at 60 Hz 10b HEVC Encode.

NVIDIA nView Advanced Desktop Software
Gain unprecedented end-user control of the desktop experience for increased productivity in single large display or multi-display environments.

NVIDIA Quadro Sync II
Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Quadro Sync II boards) in a single system, reducing the number of systems needed to create an advanced video visualization environment.

OpenGL Quad Buffered Stereo Support
Provides a smooth and immersive 3D Stereo experience for professional applications.

Professional 3D Stereo Synchronization
Robust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a Quadro graphics card.

Ultra High Resolution Desktop Support
Get more Mosaic topology choices using high-resolution display devices with a 32K max desktop size.

VirtualLink
VirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort, USB 3.1 Gen2 SuperSpeed data, and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).

NVIDIA RTX Platform for Realtime Ray Tracing
Software framework that makes realtime ray tracing possible, portable, and presentable.

Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning.

New Turing ray tracing acceleration in OptiX, DXR and Vulkan.

NVIDIA MDL, now open source, and support for Pixar's Universal Scene Description (USD) promote portability and consistency.

NVIDIA NGX: AI for Visual Applications
Provides a neural graphics framework for image processing.

Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.

NGX features utilize Tensor Cores to maximize performance and efficiency.

Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.

NVIDIA NGX Technology
AI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.

AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.

DLSS (Deep Learning Super Sample) removes jagged lines to smooth them, producing a higher quality image than by using other techniques

AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.

Software Optimized for AI
Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, TensorFlow RT and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.

NVIDIA CUDA Parallel Computing Platform
Natively execute standard programming languages like C/C++, Fortran, Python and APIs such as CUDA, OpenCL, OpenACC and Direct Compute to accelerate techniques such as ray tracing, video and image processing, or finite element analysis or computational fluid dynamics (among others).

Unified Memory
A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.

NVIDIA GPUDirect for Video
GPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.

NVIDIA NVLink High Speed Interface
Connect a pair of Quadro RTX 8000 boards with NVLink to essentially double the amount of GPU memory available, double CUDA, RT and Tensor Core counts, and scale application performance by enabling GPU-to-GPU data transfers at rates up to 100 GB/Sec.




At-a-glance



  • 12-bit internal display pipeline (hardware support for 12-bit scanout on supported panels, applications and connection)

  • 16x angle independent anisotropic filtering

  • 32-bit per-component floating point texture filtering and blending

  • 64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode

  • API support includes: CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran

  • Blu-ray dual-stream hardware acceleration (supporting HD picture-in picture playback)

  • Configurable up to 96 KB of RAM (dedicated shared memory size per SM)

  • Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)

  • Dedicated H.264 & HEVC Encoder

  • DisplayPort Data rates of 48 KHz

  • DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables available separately (resolution support based on dongle specifications)

  • Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)

  • Error correction codes (ECC) on graphics memory

  • Four DisplayPort 1.4 outputs (supporting resolutions such as 3840 x 2160 at 120 Hz, 5120 x 2880 at 60 Hz and 7680 x 4320 at 60Hz)

  • Full OpenGL quad buffered stereo support

  • Hardware tessellation engine

  • HDCP 2.2 support over DisplayPort and HDMI connectors

  • HDMI Digital Audio Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz

  • HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020) (4K at 60Hz 10b/12b HEVC Decode, 4K at 60Hz 10b HEVC Encode)

  • Mixed-precision (1-, 4-, 8-, 16-, 32- and 64-bit) computing

  • New RT (Ray Tracing) Core per SM

  • NVIDIA 3D Vision™ technology, 3D DLP, Interleaved, and other 3D stereo format support

  • NVIDIA GigaThread™ engine with 7 async copy engines

  • NVIDIA GPU boost automatically improves GPU engine throughput to maximize application performance

  • NVIDIA nView multi-display technology

  • Scalable geometry architecture

  • Shader Model 5.1 (OpenGL 4.5 and DirectX 12)

  • Support for any combination of four connected displays

  • Support for large-scale, ultra-high resolution visualization using the NVIDIA SVS platform which includes NVIDIA Mosaic, NVIDIA Sync and NVIDIA Warp/Blend technologies

  • Support for the following audio modes: Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), and MPEG-2/MPEG-4 AAC

  • Transparent multisampling and super sampling

  • Turing SM Architecture (streaming multi-processor design that delivers greater processing efficiency)

  • Underscan/overscan compensation and hardware scaling

  • Up to 32K x 32K texture and render processing

  • Word sizes of 16-bit, 20-bit, and 24-bit




Reasons to buy


  • 12-bit internal display pipeline (hardware support for 12-bit scanout on supported panels, applications and connection)
  • 16x angle independent anisotropic filtering
  • 32-bit per-component floating point texture filtering and blending
  • 64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode
  • API support includes: CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
  • Blu-ray dual-stream hardware acceleration (supporting HD picture-in picture playback)
  • Configurable up to 96 KB of RAM (dedicated shared memory size per SM)
  • Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
  • Dedicated H.264 & HEVC Encoder
  • DisplayPort Data rates of 48 KHz
  • DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables available separately (resolution support based on dongle specifications)
  • Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)
  • Error correction codes (ECC) on graphics memory
  • Four DisplayPort 1.4 outputs (supporting resolutions such as 3840 x 2160 at 120 Hz, 5120 x 2880 at 60 Hz and 7680 x 4320 at 60Hz)
  • Full OpenGL quad buffered stereo support
  • Hardware tessellation engine
  • HDCP 2.2 support over DisplayPort and HDMI connectors
  • HDMI Digital Audio Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
  • HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020) (4K at 60Hz 10b/12b HEVC Decode, 4K at 60Hz 10b HEVC Encode)
  • Mixed-precision (1-, 4-, 8-, 16-, 32- and 64-bit) computing
  • New RT (Ray Tracing) Core per SM
  • NVIDIA 3D Vision™ technology, 3D DLP, Interleaved, and other 3D stereo format support
  • NVIDIA GigaThread™ engine with 7 async copy engines
  • NVIDIA GPU boost automatically improves GPU engine throughput to maximize application performance
  • NVIDIA nView multi-display technology
  • Scalable geometry architecture
  • Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
  • Support for any combination of four connected displays
  • Support for large-scale, ultra-high resolution visualization using the NVIDIA SVS platform which includes NVIDIA Mosaic, NVIDIA Sync and NVIDIA Warp/Blend technologies
  • Support for the following audio modes: Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), and MPEG-2/MPEG-4 AAC
  • Transparent multisampling and super sampling
  • Turing SM Architecture (streaming multi-processor design that delivers greater processing efficiency)
  • Underscan/overscan compensation and hardware scaling
  • Up to 32K x 32K texture and render processing
  • Word sizes of 16-bit, 20-bit, and 24-bit

Specification


Technical Description: PNY VCQRTX8000-PB Graphics Cards - Multi

Design
Product colour:
Black, Green, Silver
Number of slots:
2
Bracket height:
Full-Height (FH)
Form factor:The shape or design of the product.
Full-Height/Full-Length (FH/FL)
Number of fans:The quantity of fans (apparatus with rotating blades that creates a current of air for cooling or ventilation).
1 fan(s)
Cooling type:The method used to cool the device or to cool the air around the device.
Active

Logistics data
Harmonized System (HS) code:
84733020

Memory
Memory bandwidth (max):
672 GB/s
Graphics card memory type:
GDDR6
Discrete graphics card memory:
48 GB

Packaging data
Package type:The type of product package e.g. box.
Box

Performance
Dual Link DVI:A dual-link DVI interface sends data over both of the DVI links to the monitor, and this is how higher resolutions are achieved. With dual-link DVI, a resolution of 2048 x 1536 is possible.
No
HDCP:High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection to prevent copying of digital audio and video content as it travels across connections.
Yes
Virtual Reality (VR) ready:
Yes
OpenGL version:OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
4.5
Shader model version:A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.
5.1
DirectX version:DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
12.0

Ports & interfaces
DisplayPort version:
1.4
USB Type-C ports quantity:
1
VGA (D-Sub) ports quantity:Number of VGA (D-Sub) ports (connecting interfaces) in the device. The VGA (D-Sub) connector is a 15 pin connector between a computer and a monitor. It was first introduced in 1987 by IBM.
0
DisplayPorts quantity:Number of DisplayPorts. A DisplayPort is a digital display interface developed by the Video Electronics Standards Association (VESA). The interface is primarily used to connect a video source to a display device such as a computer monitor, though it can also be used to carry audio, USB, and other forms of data.
4
DVI-D ports quantity:This is the amount of DVI-I interfaces. Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source to a display device, such as a computer monitor. DVI-D means DVI digital, which means it can only support digital, but not analog.
0
DVI-I ports quantity:This is the amount of DVI-I interfaces. Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source to a display device, such as a computer monitor. DVI-I is DVI integrated, which means it can support digital and analog.
0
HDMI ports quantity:The number of sockets (ports) for HDMI connections. HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring uncompressed video data and compressed/uncompressed digital audio data from a HDMI-compliant device ("the source device") to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for existing analog video standards.
0
Interface type:
PCI Express x16 3.0

Power
Power consumption (typical):Amount of power consumed by this model, often expressed in watts (W). Typical values that manufacturers give are power consumption when off, standby/suspended mode, typical use, maximum usage.
295 W

Processor
FireStream:A stream processor produced by Advanced Micro Devices (AMD) to use the stream processing/GPGPU (General Purpose Graphics Processing Units) concept for heavy floating-point computations to target various industries, such as the High Performance Computing (HPC), scientific, and financial sectors. Originally developed by ATI Technologies until the company was acquired by AMD in 2006, the product line was previously branded as both ATI FireStream and AMD Stream Processor.
No
Maximum displays per videocard:
4
Parallel processing technology support:Parallel processing technology is the simultaneous use of more than one CPU or processor core to execute a program or multiple computational threads. Ideally, parallel processing makes programs run faster because there are more engines (CPUs or Cores) running it. In practice, it is often difficult to divide a program in such a way that separate CPUs or cores can execute different portions without interfering with each other. Most computers have just one CPU, but some models have several, and multi-core processor chips are becoming the norm. There are even computers with thousands of CPUs.
NVLink
Peak floating point performance (single precision):
16.3 Gflops
CUDA cores:
4608
CUDA:CUDA (aka Compute Unified Device Architecture) is a parallel computing platform and programming model created by NVIDIA and implemented by the graphics processing units (GPUs) that they produce. CUDA gives program developers direct access to the virtual instruction set and memory of the parallel computational elements in CUDA GPUs.
Yes
Maximum resolution:The maximum number of pixels that can be displayed in the image. It is usually quoted as width × height,: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels.
7680 x 4320 pixels
Graphics processor:Also known as a graphics processing unit (GPU), this is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics.
Quadro RTX 8000
Graphics processor family:The category to which the graphics processor (GPU) belongs e.g. Southern Islands family of Radeon processors (made by AMD), GeForce 600 (made by NVIDIA).
NVIDIA

Sustainability
Sustainability certificates:
ENERGY STAR

System requirements
Windows operating systems supported:Windows vesions wich can be used with the device.
Windows 10, Windows 7, Windows 8, Windows 8.1

Weight & dimensions
Height:The measurement of the product from head to foot or from base to top.
111.8 mm
Length:The measurement or extent of something from end to end.
266.7 mm


Product details


VCQRTX8000-PB PNY 3536403369866

PNY VCQRTX8000-PB Graphics Cards - Multi

£5422.00 and

SKUVCQRTX8000-PB

PNY VCQRTX8000-PB Graphics Cards - Multi

Quick Code: Q1926856 MPN: VCQRTX8000-PB
£5422.00

Out of Stock

Key Features

  • Scalable geometry architecture
  • Hardware tessellation engine
  • Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
  • Up to 32K x 32K texture and render processing
  • Transparent multisampling and super sampling
  • 16x angle independent anisotropic filtering